elevator action returns saturn port 1cc no damage with edie normal difficulty net worth
Elevator Action Returns Saturn: 1CC No-Damage Edie on Normal — The Ultimate Guide
Key Takeaways
- Edie is the optimal character for 1CC no-damage runs on Normal due to her balanced fire rate, high dodge speed, and forgiving hitbox.
- 1CC means zero continues used — any death forces a restart from the beginning on the Saturn port.
- No-damage completion requires knowing every enemy placement, boss pattern, and shortcut across all 12 stages.
- Normal difficulty on the Saturn release is the sweet spot: challenging but forgiving enough for consistent practice.
- Average completion time for a clean 1CC no-damage Edie run is approximately 45–60 minutes for skilled players.
What Is Elevator Action Returns on Saturn?
Elevator Action Returns is a fast-paced top-down shooter originally developed by Taito and released on the Sega Saturn in 1995 (Japan) and 1996 (North America). The game puts players in the role of secret agent Edie, navigating through enemy-controlled hotels, casinos, and underground facilities across 12 unique stages. Each stage is a maze of elevators, corridors, and rooftop exits that must be cleared before progressing.
The Saturn port is widely regarded as one of the best versions of the game, offering near-arcade-quality graphics, accurate sound reproduction, and responsive controls that make it the preferred choice for speedrunners and completionists alike.
Why Choose Edie for a 1CC No-Damage Run?
Edie stands out as the premier character for no-damage speedclearing for several reasons:
Superior Mobility
Edie has the highest movement speed among all playable characters. In a game where enemy bullets fill entire screen sections, that extra frame of dodging space is the difference between a clean run and a game-over screen.
Balanced Firepower
While not the heaviest hitter, Edie's weapon fires at a rate that allows consistent damage output without sacrificing defensive positioning. Her shots travel straight and clear enemies efficiently.
Compact Hitbox
Edie's collision box is slightly smaller than Marco's, giving marginally more room to thread through dense bullet patterns — a critical advantage in later stages.
Accessibility
Edie is the default character selected at startup, meaning muscle memory built on Normal carries over without reconfiguration. For new runners, this removes a layer of complexity.
Normal Difficulty vs. Hard & Extra Modes
Choosing the right difficulty is essential before attempting a 1CC no-damage run. Here's how the three settings compare:
| Feature | Normal | Hard | Extra |
|---|---|---|---|
| Enemy Health | Standard | ~1.5× Higher | ~2× Higher |
| Enemy Fire Rate | Standard | Faster | Aggressive |
| Bullet Density | Manageable | Dense | Extreme |
| Continue Allowance | 3 Continues | 2 Continues | 1 Continue |
| Recommended for 1CC No-Damage | Yes — Best Entry Point | Experienced runners only | Expert / Challenge only |
| Average Clear Time | 45–60 min | 55–75 min | 70–100+ min |
Pre-Run Checklist: Before You Attempt 1CC No-Damage
Use this checklist to ensure your setup is optimal before starting a serious run:
Save State Setup (Emulation)
- Set up save states at the start of each stage
- Save immediately after beating each boss
- Use savestates for practice, not for the official run record
Controller & Controls
- Calibrate analog stick for precise 8-directional input
- Assign fire and dash to the most comfortable buttons
- Test that dash canceling works reliably (dash into walls for momentum reset)
Stage Knowledge Requirements
- Memorize every enemy spawn point in all 12 stages
- Know boss weak points and attack telegraphs by heart
- Identify all secret routes and shortcut elevators
- Map out bullet dodge paths for each encounter
Mental Preparation
- Schedule a 60–90 minute uninterrupted session
- Eliminate phone, chat, and all distractions
- Hydrate and stretch beforehand — hand fatigue causes mistakes
- Accept that the first attempts will fail; consistency comes with repetition
Stage-by-Stage No-Damage Strategy Guide
Stage 1 — Downtown Hotel (Intro)
The opening stage is deceptively simple. Enemy placement is sparse and bullet patterns are predictable. Focus on learning the layout and elevator routes. Key tip: Clear each floor completely before entering the next elevator. Do not rush — this stage builds your run momentum.
Stage 2 — Casino Royale
Casino stages introduce enemies that fire in spread patterns. Edge the corridors and stay against walls to minimize angles of incoming fire. The boss (a heavy turret in the main gambling floor) fires radial bursts — circle-strafe around the center pillar for cover.
Stage 3 — Underground Parking Garage
This stage has long sightlines and fast-moving enemies. Use the parked cars as cover and strafe between them. Enemies here fire piercing rounds, so positioning behind columns is essential. No-damage tip: Do not sprint through open areas — walk deliberately and clear corners methodically.
Stage 4 — Rooftop Helipad
Open stage with enemies appearing from all edges. The key is edge control — stay on the perimeter and pull enemies toward you one at a time. The boss helicopter dips low periodically; use the HVAC units for cover during its strafing run.
Stages 5–8 — Hospital, Shopping Mall, Subway, Power Plant
These mid-game stages introduce combo enemy types and tighter corridors. The hospital stage requires careful use of doorways as chokepoints. The mall stage has enemies on two levels — clear one floor fully before ascending.